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比赛-统计列表

GET https://api.superscore.cn/football/change/statsList

接口说明

建议每秒更新

请求方式
GET
请求地址
https://api.superscore.cn/football/change/statsList
Content-Type
application/x-www-form-urlencoded;charset=UTF-8

请求头与鉴权

字段类型必填文档示例值说明
tokenstring是传商户KEYtoken(传商户KEY)仅供测试,正式站请设置IP

商户密钥仅保存在自己的服务端。测试 token 与正式 IP 授权的适用范围以本表及账户授权说明为准。

请求参数

Query 查询参数

无需额外查询参数。

示例值用于说明字段;比赛、球队、联赛等 ID 应从实际接口取得,不能直接使用占位值。字段中的日期、枚举、分页范围与更新建议完整保留原始说明。

调用示例

替换 YOUR_MERCHANT_KEY、YOUR_MATCH_ID 等占位值后,在已授权的服务端调用。示例不会在本页面发起真实请求。

cURL

curl --get 'https://api.superscore.cn/football/change/statsList' \
  --header 'token: YOUR_MERCHANT_KEY'

JavaScript / Node.js

// 仅在服务端保存商户密钥;替换示例占位值。
const url = new URL("https://api.superscore.cn/football/change/statsList");
url.search = new URLSearchParams({});
const response = await fetch(url, {
  method: "GET",
  headers: {
  "token": "YOUR_MERCHANT_KEY"
}
});
if (!response.ok) throw new Error('HTTP ' + response.status);
const result = await response.json();
if (result.success !== true) throw new Error(String(result.message || result.code));
console.log(result.data);
Python 标准库示例
# 标准库示例;商户密钥仅保存在服务端。
import json
from urllib.parse import urlencode
from urllib.request import Request, urlopen

parameters = {}
headers = {
  "token": "YOUR_MERCHANT_KEY"
}
url = "https://api.superscore.cn/football/change/statsList"
if parameters:
    url += '?' + urlencode(parameters)
with urlopen(Request(url, headers=headers, method="GET"), timeout=15) as response:
    result = json.load(response)
if not result.get('success'):
    raise RuntimeError(result.get('message') or result.get('code'))
print(result.get('data'))

返回参数

字段路径保留完整层级;[] 表示数组元素,<key> 表示按数据内容变化的映射键。success、code、message 与 data 均按接口定义列出。

字段路径类型说明与枚举
successboolean状态码
codestring状态编号
messagestring描述
dataarray数据
data[].minutestring分钟
data[].secondstring秒
data[].overtimestring加时
data[].startTimeint64上下半场开始时间
data[].homeTeamobject主队
data[].homeTeam.possessionstring控球率
data[].homeTeam.shotOnint32射正
data[].homeTeam.shotOffint32射偏
data[].homeTeam.cornerint32角球
data[].homeTeam.yellowint32黄牌
data[].homeTeam.redint32红牌
data[].homeTeam.penaltyint32点球
data[].homeTeam.attacksint32进攻
data[].homeTeam.dangerousAttacksint32危险进攻
data[].homeTeam.assistsint32助攻
data[].homeTeam.headersint32头球
data[].homeTeam.turnoversint32丟球
data[].homeTeam.savesint32救球
data[].homeTeam.ownGoalsint32乌龙
data[].homeTeam.throwInint32界外球
data[].homeTeam.goalKickint32球门球
data[].homeTeam.tacklesint32成功抢断
data[].homeTeam.blocksint32阻截
data[].homeTeam.longPassesint32长传
data[].homeTeam.shortPassesint32短传
data[].homeTeam.crossesint32成功传中
data[].homeTeam.foulsint32犯规
data[].homeTeam.offsideint32越位
data[].homeTeam.goalkeeperSavesint32守门员出击
data[].awayTeamobject客队
data[].awayTeam.possessionstring控球率
data[].awayTeam.shotOnint32射正
data[].awayTeam.shotOffint32射偏
data[].awayTeam.cornerint32角球
data[].awayTeam.yellowint32黄牌
data[].awayTeam.redint32红牌
data[].awayTeam.penaltyint32点球
data[].awayTeam.attacksint32进攻
data[].awayTeam.dangerousAttacksint32危险进攻
data[].awayTeam.assistsint32助攻
data[].awayTeam.headersint32头球
data[].awayTeam.turnoversint32丟球
data[].awayTeam.savesint32救球
data[].awayTeam.ownGoalsint32乌龙
data[].awayTeam.throwInint32界外球
data[].awayTeam.goalKickint32球门球
data[].awayTeam.tacklesint32成功抢断
data[].awayTeam.blocksint32阻截
data[].awayTeam.longPassesint32长传
data[].awayTeam.shortPassesint32短传
data[].awayTeam.crossesint32成功传中
data[].awayTeam.foulsint32犯规
data[].awayTeam.offsideint32越位
data[].awayTeam.goalkeeperSavesint32守门员出击
data[].updateTimeint64更新时间
data[].matchIdint32比赛ID
data[].statusint32比赛状态
data[].animationIdint32动画ID
data[].homePlayerarray主队球员统计
data[].homePlayer[].playerIdint32球员ID
data[].homePlayer[].nameEnstring球员名称(英文)
data[].homePlayer[].nameZhstring球员名称(中文)
data[].homePlayer[].imagestring球员图片
data[].homePlayer[].numberstring号码
data[].homePlayer[].positionint32位置:1守门员,2后卫,3中场,4前锋
data[].homePlayer[].goalsint32进球
data[].homePlayer[].assistsint32助攻
data[].homePlayer[].shotsint32射门
data[].homePlayer[].shotsOnTargetint32射正
data[].homePlayer[].keyPassesint32关键传球
data[].homePlayer[].passesint32传球
data[].homePlayer[].passesSuccessfulint32传球成功
data[].homePlayer[].tacklesint32抢断
data[].homePlayer[].interceptionsint32拦截
data[].homePlayer[].clearancesint32解围
data[].homePlayer[].foulsint32犯规
data[].homePlayer[].foulsDrawnint32被犯规
data[].homePlayer[].yellowCardsint32黄牌
data[].homePlayer[].redCardsint32红牌
data[].homePlayer[].ratingstring评分
data[].awayPlayerarray客队球员统计
data[].awayPlayer[].playerIdint32球员ID
data[].awayPlayer[].nameEnstring球员名称(英文)
data[].awayPlayer[].nameZhstring球员名称(中文)
data[].awayPlayer[].imagestring球员图片
data[].awayPlayer[].numberstring号码
data[].awayPlayer[].positionint32位置:1守门员,2后卫,3中场,4前锋
data[].awayPlayer[].goalsint32进球
data[].awayPlayer[].assistsint32助攻
data[].awayPlayer[].shotsint32射门
data[].awayPlayer[].shotsOnTargetint32射正
data[].awayPlayer[].keyPassesint32关键传球
data[].awayPlayer[].passesint32传球
data[].awayPlayer[].passesSuccessfulint32传球成功
data[].awayPlayer[].tacklesint32抢断
data[].awayPlayer[].interceptionsint32拦截
data[].awayPlayer[].clearancesint32解围
data[].awayPlayer[].foulsint32犯规
data[].awayPlayer[].foulsDrawnint32被犯规
data[].awayPlayer[].yellowCardsint32黄牌
data[].awayPlayer[].redCardsint32红牌
data[].awayPlayer[].ratingstring评分

响应结构示例

下面的值仅展示字段类型,不是实时数据或真实调用结果。动态 map 的键取决于实际返回,不编造固定字段。

展开完整 JSON 结构
{
  "success": false,
  "code": "示例字符串",
  "message": "示例字符串",
  "data": [
    {
      "minute": "示例字符串",
      "second": "示例字符串",
      "overtime": "示例字符串",
      "startTime": 0,
      "homeTeam": {
        "possession": "示例字符串",
        "shotOn": 0,
        "shotOff": 0,
        "corner": 0,
        "yellow": 0,
        "red": 0,
        "penalty": 0,
        "attacks": 0,
        "dangerousAttacks": 0,
        "assists": 0,
        "headers": 0,
        "turnovers": 0,
        "saves": 0,
        "ownGoals": 0,
        "throwIn": 0,
        "goalKick": 0,
        "tackles": 0,
        "blocks": 0,
        "longPasses": 0,
        "shortPasses": 0,
        "crosses": 0,
        "fouls": 0,
        "offside": 0,
        "goalkeeperSaves": 0
      },
      "awayTeam": {
        "possession": "示例字符串",
        "shotOn": 0,
        "shotOff": 0,
        "corner": 0,
        "yellow": 0,
        "red": 0,
        "penalty": 0,
        "attacks": 0,
        "dangerousAttacks": 0,
        "assists": 0,
        "headers": 0,
        "turnovers": 0,
        "saves": 0,
        "ownGoals": 0,
        "throwIn": 0,
        "goalKick": 0,
        "tackles": 0,
        "blocks": 0,
        "longPasses": 0,
        "shortPasses": 0,
        "crosses": 0,
        "fouls": 0,
        "offside": 0,
        "goalkeeperSaves": 0
      },
      "updateTime": 0,
      "matchId": 0,
      "status": 0,
      "animationId": 0,
      "homePlayer": [
        {
          "playerId": 0,
          "nameEn": "示例字符串",
          "nameZh": "示例字符串",
          "image": "示例字符串",
          "number": "示例字符串",
          "position": 0,
          "goals": 0,
          "assists": 0,
          "shots": 0,
          "shotsOnTarget": 0,
          "keyPasses": 0,
          "passes": 0,
          "passesSuccessful": 0,
          "tackles": 0,
          "interceptions": 0,
          "clearances": 0,
          "fouls": 0,
          "foulsDrawn": 0,
          "yellowCards": 0,
          "redCards": 0,
          "rating": "示例字符串"
        }
      ],
      "awayPlayer": [
        {
          "playerId": 0,
          "nameEn": "示例字符串",
          "nameZh": "示例字符串",
          "image": "示例字符串",
          "number": "示例字符串",
          "position": 0,
          "goals": 0,
          "assists": 0,
          "shots": 0,
          "shotsOnTarget": 0,
          "keyPasses": 0,
          "passes": 0,
          "passesSuccessful": 0,
          "tackles": 0,
          "interceptions": 0,
          "clearances": 0,
          "fouls": 0,
          "foulsDrawn": 0,
          "yellowCards": 0,
          "redCards": 0,
          "rating": "示例字符串"
        }
      ]
    }
  ]
}

错误处理与使用说明

  1. 先检查 HTTP 状态,再解析 JSON;网络失败或非 JSON 响应不能当作成功。
  2. 业务响应 success 为 false 时,读取 code 和 message;不要把业务错误与 HTTP 状态混为一谈。
  3. 保存原始错误码、请求时间及接口路径用于排查,日志中移除商户密钥。
  4. 按该接口的数据更新建议、账户授权和调用频率请求;日期和时间戳单位以字段说明为准。
  5. 允许字段缺失或数据为空,按接口中的稳定 ID 关联资料,不依赖数组顺序。